PS-STPlead

PS-STP Stepper

Draw a line that can't play wrong.

PS-SEQ
PlasticSynthsequencer · lead
play
sound
scope
vu
+7C5
+6A#4
+5G#4
+4G4
+3F4
+2D#4
+1D4
0C4
-1A#3
-2G#3
-3G3
-4F3
-5D#3
-6D3
-7C3
accent
ratchet
70env
18delay
1174Hzcutoff
228msdecay
85volume
120 BPMtempo

a subtractive lead — a plucky pair of detuned saws through a filter envelope and a synced delay; ACCENT brightens, RATCHET doubles; always in key. · the lane keeps your melody — swap the sound to hear it another way · ✨ DICE rolls a riff

About this one

PS-STP is a melodic step-sequencer and lead. You draw a contour on a 16-step lane by scale degree, not fixed pitch — so it resolves through the current key, re-modes when the key changes, and can never play a wrong note. The voice is a plucky pair of detuned saws through a filter envelope and a synced delay, with per-step accent and ratchet. In the studio it follows the global key and the dice rolls a fresh riff.

  • 01A 16-step lane by scale degree (−7…+7), with the tonic in the middle
  • 02Resolves through the key — it re-modes on a key change and can't play wrong
  • 03A plucky detuned-saw voice with a filter envelope and a synced delay
  • 04Per-step ACCENT (brighter) and RATCHET (a fast double); 8th / 16th / 32nd rate
  • 05In the studio: follows the global KEY and the ✨ DICE rolls a fresh contour