Skip to content
DOC-07the terms

The synth glossary

Synth terms in plain English, cross-linked to playable demos.

Synthesizers come with their own dialect — cutoff, resonance, ADSR, FM. Here is the whole vocabulary in plain English, colour-coded by kind and cross-linked to the Academy topic and the instrument where each idea shows up. 85 terms in all.

A

Additive synthesis

synthesis
Building a sound up from nothing by stacking pure sine waves at different frequencies and levels.

ADSR

shaping
The four-stage shape of a classic envelope: Attack, Decay, Sustain and Release. It shapes how a note swells in, settles and fades.

Amplitude

sound
The height of a wave — how loud it is. Bigger swings mean a louder sound.

Approach note

sound
A note one step above or below a target, played just before it to create a small pull into the destination.

Arpeggiator

rhythm
A device that takes a chord and plays its notes one at a time, in a repeating pattern.

Arrangement

gear
The large-scale order of a track — what plays in the intro, main section, break and ending, and when each part arrives or leaves.

Attack

shaping
How long a note takes to reach full volume after a key is pressed. Fast is a pluck; slow is a swell.

B

Backbeat

rhythm
The strong snare or clap on beats two and four in common four-beat music — a simple anchor for many grooves.

Bandpass filter

shaping
A filter that passes a band of frequencies in the middle and cuts everything above and below it.

BPM

rhythm
Beats per minute — the tempo, or speed, of the music.

C

Carrier

synthesis
In FM synthesis, the oscillator you actually hear — the one whose pitch the modulator bends.
seeFM

Chorus

effect
An effect that thickens a sound by mixing in slightly detuned, delayed copies of it.

Cutoff

shaping
The frequency where a filter starts working — for a lowpass, everything above it is turned down.

D

DAW

gear
Digital Audio Workstation — software for recording, arranging and mixing music. PlasticSynth's Studio is a tiny one.

Decay

shaping
In an envelope, the drop from the attack peak down to the sustain level.

Delay

effect
An echo effect that repeats the sound after a set time. Feed it back on itself and the echoes repeat.

Detune

sound
Shifting an oscillator slightly off pitch. Layering detuned copies gives a thick, shimmering sound.

Drawbar

synthesis
A slider on a tonewheel organ that sets the level of one harmonic. The mix of drawbars is the sound.

E

Envelope

shaping
An automatic control that changes a value — usually volume — over the life of a note. See ADSR.

Euclidean rhythm

rhythm
A pattern that spreads a number of beats as evenly as possible across a number of steps — the basis of many world rhythms.

F

Filter

shaping
A tool that removes or emphasises part of a sound's frequency range — the heart of subtractive synthesis.

FM synthesis

synthesis
Frequency modulation — using one wave to wobble another's pitch thousands of times a second, creating new harmonics.
seeFMFM

Frequency

sound
How fast a wave vibrates, measured in hertz. Frequency is what sets the pitch.

Fundamental

sound
The lowest and usually strongest frequency in a tone — the pitch you actually hear.

G

Gain

sound
Another word for volume or level — how much a signal is turned up or down.

Generative

rhythm
Music made by a system of rules that plays itself, rather than a fixed pattern you program.

Glide

shaping
A smooth slide in pitch from one note to the next, instead of jumping. Also called portamento.
seeAcid

Granular synthesis

synthesis
Chopping a sound into thousands of tiny grains and replaying them in overlapping clouds.

H

Harmonic

sound
A frequency at a whole-number multiple of the fundamental. The mix of harmonics gives a tone its character.

Headroom

sound
The safety space between ordinary signal peaks and the maximum level, left so several parts can add together without clipping.

Hertz (Hz)

sound
Cycles per second — the unit of frequency. 440 Hz is the A that orchestras tune to.

Highpass filter

shaping
A filter that passes high frequencies and turns down the lows — useful for thinning a sound out.

I

Index

synthesis
In FM, how hard the modulator pushes the carrier — effectively the brightness of the tone.
seeFM

Inharmonic

sound
Partials that are not neat multiples of the fundamental, giving metallic, bell-like or clangy tones.

Inversion

sound
A chord with the same notes reordered so a note other than the root is at the bottom; useful for smooth voice leading.

K

Karplus–Strong

synthesis
A physical-modeling technique that makes a plucked string from a burst of noise circulating a tuned delay.

Key

sound
The root note and scale a piece is in. A shared key keeps every instrument sounding in tune together.

L

Leslie

effect
A rotating speaker cabinet that gives organs their swirling, chorused motion. Spins slow or fast.

LFO

shaping
Low-Frequency Oscillator — a slow wave used to wobble something else, like pitch (vibrato) or volume (tremolo).

Lowpass filter

shaping
The most common filter: it passes low frequencies and turns down the highs, making a sound darker.

M

MIDI

gear
A standard that lets instruments and software send notes and control messages to one another.

Modal synthesis

synthesis
Modelling the few ringing frequencies (modes) of a struck object like a bar or bell.

Modulation

shaping
Using one signal to change another — an LFO on pitch, an envelope on the filter, and so on.

Modulator

synthesis
In FM, the oscillator you don't hear directly — it bends the carrier's frequency to add harmonics.
seeFM

Monophonic

gear
Able to play only one note at a time. Basslines and leads are often monophonic.

Motif

sound
A short, recognisable musical idea — usually a small rhythm and contour — that can be repeated and varied.

N

Noise

sound
A random signal with no clear pitch. It's the raw material for percussion, wind and the pluck in a string.

O

Octave

sound
A doubling (or halving) of frequency — the same note, an octave higher or lower.

Oscillator

synthesis
The part of a synth that generates the raw, repeating tone before anything shapes it.

Overtone

sound
Another word for a harmonic above the fundamental.

P

Pad

sound
A soft, sustained sound that fills the background of a track and evolves slowly.
seePad

Panning

effect
Placing a sound between the left and right speakers to create width and separation.

Partial

sound
Any single frequency component in a sound, whether it lines up as a harmonic or not.

PeriodicWave

gear
The Web Audio object that stores a custom single-cycle waveform, built from its harmonic recipe.

Physical modeling

synthesis
Synthesis that simulates the physics of a real instrument rather than recording or filtering.

Pitch

sound
How high or low a note sounds. It's set by the frequency of the wave.

Polyphonic

gear
Able to play several notes at once — needed for chords and pads.

Q

Quantize

rhythm
Snapping notes onto the nearest beat, or the nearest note of the key, so nothing is out of time or out of tune.

R

Ratio

synthesis
In FM, the modulator's pitch compared to the carrier. Whole numbers ring like bells; fractions turn metallic.
seeFM

Release

shaping
How long a note takes to fade to silence after the key is let go.

Resonance

shaping
A boost in the frequencies right around a filter's cutoff, adding a whistle or squelch. High resonance is the acid sound.

Root

sound
The note a chord or key is named after — its strongest sense of home and the safest first bass note.

S

Sample

synthesis
A recording of a sound, played back across a keyboard as an instrument.

Sawtooth

sound
A bright, buzzy wave containing every harmonic — the richest raw material for subtractive synthesis.

Scene

gear
A saved musical section in the Studio that remembers each track's pattern and mute state, such as Intro, Main, Break or Drop.

Sequencer

rhythm
A device that plays a pattern of notes in time, over and over, so you don't have to.

Sine

sound
The purest wave — a single frequency with no harmonics at all. Soft and hollow, like a whistle.

Square

sound
A hollow, woody wave that contains only the odd harmonics. The classic chiptune tone.

Subtractive synthesis

synthesis
Starting with a harmonically rich tone and carving harmonics away with a filter — the classic analog method.

Sustain

shaping
The volume a note holds at while the key stays down. It's a level, not a length of time.

Swing

rhythm
Delaying the second subdivision in each pair so even timing becomes a long–short feel without changing tempo.

Syncopation

rhythm
Emphasising an offbeat or normally weak part of the bar, creating surprise and forward pull.

T

Tempo

rhythm
The speed of the music, measured in beats per minute (BPM).

Timbre

sound
The character or colour of a sound — what makes a trumpet and a flute at the same pitch sound different.

Transient

sound
The short, loud burst at the very start of a sound, like the click of a pluck or the thud of a drum.

Tremolo

effect
A wobble in volume driven by an LFO — the shimmer of a vibraphone or a Leslie.

Triangle

sound
A mellow wave with only a few quiet harmonics — softer than a square, reedier than a sine.

U

Unison

sound
Stacking several detuned copies of the same voice for a much fatter, wider sound.
seePad

V

Velocity

gear
How hard a key is struck, usually mapped to the volume or brightness of the note.

Vibrato

effect
A gentle wobble in pitch, driven by an LFO.

Voice

gear
One note's worth of sound. A synth's polyphony is how many voices it can play at once.

Voice leading

sound
Connecting chords so each individual note moves as little and as smoothly as possible.

W

Waveform

sound
The shape of one cycle of a sound wave. Its shape decides the harmonics, and so the timbre.

Wavetable

synthesis
A set of single-cycle waveforms you scan through for shifting, evolving timbres.

Wet / dry

effect
The balance between the processed (wet) signal and the original (dry) one in an effect.
Read more

Last updated August 21, 2026